Rascal
balance.zil
"Balance Tuning Constants" "Player Stats" ;"Initial player strength" <CONSTANT INITIAL-PLAYER-STR 2> ;"Initial player defense" <CONSTANT INITIAL-PLAYER-DEF 1> ;"Initial player [max] HP" <CONSTANT INITIAL-PLAYER-MAX-HP 12> ;"The X in (X*DEF)/(Y+DEF)" <CONSTANT DEFENSE-FORMULA-NUMERATOR 75> ;"The Y in (X*DEF)/(Y+DEF)" <CONSTANT DEFENSE-FORMULA-DENOMINATOR 10> "Dungeon Generation" ;"Percent chance of spawning an interior per floor" <CONSTANT INTERIOR-ENTRANCE-SPAWN-PCT 33> ;"Percent chance of a nook containing a shrine" <CONSTANT SHRINE-SPAWN-PCT 25> ;"Bonus added to weapon levels in treasure room" <CONSTANT TREASURE-LOOT-WEAPON-LEVEL-BONUS 2> ;"Bonus added to weapon enchantments in treasure room" <CONSTANT TREASURE-LOOT-WEAPON-ENCH-BONUS 2> ;"Minimum amount of gold in treasure room piles (minus 1)" <CONSTANT TREASURE-LOOT-GOLD-BASE 200> ;"Maximum additional gold in treasure room piles" <CONSTANT TREASURE-LOOT-GOLD-VARIANCE 55> ;"Minimum amount of gold in shrine piles (minus 1)" <CONSTANT SHRINE-OFFER-GOLD-BASE 49> ;"Maximum additional gold in shrine piles" <CONSTANT SHRINE-OFFER-GOLD-VARIANCE 101> ;"Minimum amount of gold in coffer/mimick piles (minus 1)" <CONSTANT COFFER-GOLD-BASE 74> ;"Maximum additional gold in coffer/mimick piles" <CONSTANT COFFER-GOLD-VARIANCE 100> "Enemy Stats" ;"Maximum number of enemies per floor" <CONSTANT MAX-ENEMIES 8> ;"Percent chance of spawning a monkey per floor" <CONSTANT MONKEY-SPAWN-PCT 20> ;"Percent chance that killing a monkey spawns a spirit on the next floor" <CONSTANT MONKEY-SPIRIT-SPAWN-PCT 35> ;"Relative monkey theft weights by target kind" <CONSTANT MONKEY-STEAL-WEIGHT-FOOD 12> <CONSTANT MONKEY-STEAL-WEIGHT-TREASURE 12> <CONSTANT MONKEY-STEAL-WEIGHT-POTION 3> <CONSTANT MONKEY-STEAL-WEIGHT-KEY 2> <CONSTANT MONKEY-STEAL-WEIGHT-WEAPON 1> <CONSTANT MONKEY-STEAL-WEIGHT-GOLD 4> ;"How close an enemy has to be to detect and chase the player" <CONSTANT CHASE-RADIUS 6> ;"How far the player has to be from the bee hive to escape" <CONSTANT BEE-SWARM-LOSE-DIST 5> ;"Percent chance of an enemy dropping an item when killed" <CONSTANT ITEM-ON-KILL-DROP-PCT 16> ;"Floor scaling divisor for goblin" <CONSTANT ENEMY-SCALING-DIVISOR-EASY 4> ;"Floor scaling divisor for sphinx and wraith" <CONSTANT ENEMY-SCALING-DIVISOR-MEDIUM 3> ;"Floor scaling divisor for kraken, dragon, and spirit" <CONSTANT ENEMY-SCALING-DIVISOR-HARD 2> ;"Base damage and base HP for each enemy type" <CONSTANT ENEMY-BASE-DMG-GOBLIN 1> <CONSTANT ENEMY-BASE-HP-GOBLIN 3> <CONSTANT ENEMY-BASE-DMG-SPHINX 2> <CONSTANT ENEMY-BASE-HP-SPHINX 5> <CONSTANT ENEMY-BASE-DMG-WRAITH 2> <CONSTANT ENEMY-BASE-HP-WRAITH 4> <CONSTANT ENEMY-BASE-DMG-MIMICK 2> <CONSTANT ENEMY-BASE-HP-MIMICK 6> <CONSTANT ENEMY-BASE-DMG-KRAKEN 3> <CONSTANT ENEMY-BASE-HP-KRAKEN 7> <CONSTANT ENEMY-BASE-DMG-DRAGON 4> <CONSTANT ENEMY-BASE-HP-DRAGON 9> <CONSTANT ENEMY-BASE-DMG-SPIRIT 3> <CONSTANT ENEMY-BASE-HP-SPIRIT 9> <CONSTANT ENEMY-BASE-DMG-LEGION 12> "Inventory" ;"Number of player inventory slots" <CONSTANT INV-SIZE 10> ;"Number of trader inventory slots" <CONSTANT TRINV-SIZE 10> "Potion Effects" ;"Number of turns the potion of hiding lasts" <CONSTANT HIDING-POTION-DURATION 80> ;"Number of turns the potion of vision lasts" <CONSTANT VISION-POTION-DURATION 80> ;"Number of turns the potion of torpor lasts" <CONSTANT TORPOR-POTION-DURATION 160> ;"Number of turns the potion of hustle lasts" <CONSTANT HUSTLE-POTION-DURATION 40> <CONSTANT RAGING-POTION-DURATION 40> <CONSTANT ARMOUR-POTION-DURATION 40> <CONSTANT VIGOUR-POTION-DURATION 8> <CONSTANT EXCESS-POTION-DURATION 80> <CONSTANT ALLURE-POTION-DURATION 80> <CONSTANT ACUMEN-POTION-DURATION 80> "Status Effects" <CONSTANT BLEEDING-DURATION 8> <CONSTANT GOLD-SCARCITY-DURATION 80> <CONSTANT TRADER-MARKUP-DURATION 80> <CONSTANT STATS-HIDDEN-DURATION 50> "Altars" <CONSTANT ALTAR-SPAWN-PCT 20> <CONSTANT ALTAR-INSULTING-THRESHOLD 40> <CONSTANT ALTAR-PLEASING-THRESHOLD 300> <CONSTANT ALTAR-PREFERRED-MULTIPLIER 2> "Healing" <CONSTANT FOOD-HEAL-AMT-BANANA 2> <CONSTANT FOOD-HEAL-AMT-CHEESE 3> <CONSTANT FOOD-HEAL-AMT-GRAPES 1> <CONSTANT FOOD-HEAL-AMT-MUFFIN 4> <CONSTANT FOOD-HEAL-AMT-TURKEY 6> <CONSTANT FOOD-HEAL-AMT-CARROT 4> <CONSTANT FOOD-HEAL-AMT-CAVIAR 25> "Weapon Stats" <CONSTANT WEAPON-POWER-BONUS-DAGGER -1> <CONSTANT WEAPON-MIN-PCT-DAGGER 85> <CONSTANT WEAPON-MAX-PCT-DAGGER 115> <CONSTANT WEAPON-CRIT-PCT-DAGGER 25> <CONSTANT WEAPON-CRIT-BONUS-PCT-DAGGER 45> <CONSTANT WEAPON-POWER-BONUS-KATANA 0> <CONSTANT WEAPON-MIN-PCT-KATANA 75> <CONSTANT WEAPON-MAX-PCT-KATANA 125> <CONSTANT WEAPON-CRIT-PCT-KATANA 10> <CONSTANT WEAPON-CRIT-BONUS-PCT-KATANA 65> <CONSTANT WEAPON-POWER-BONUS-WARAXE 1> <CONSTANT WEAPON-MIN-PCT-WARAXE 45> <CONSTANT WEAPON-MAX-PCT-WARAXE 155> <CONSTANT WEAPON-CRIT-PCT-WARAXE 18> <CONSTANT WEAPON-CRIT-BONUS-PCT-WARAXE 80> <CONSTANT WEAPON-POWER-BONUS-SCYTHE 1> <CONSTANT WEAPON-MIN-PCT-SCYTHE 25> <CONSTANT WEAPON-MAX-PCT-SCYTHE 175> <CONSTANT WEAPON-CRIT-PCT-SCYTHE 8> <CONSTANT WEAPON-CRIT-BONUS-PCT-SCYTHE 120> <CONSTANT WEAPON-POWER-BONUS-CUDGEL 0> <CONSTANT WEAPON-MIN-PCT-CUDGEL 90> <CONSTANT WEAPON-MAX-PCT-CUDGEL 110> <CONSTANT WEAPON-CRIT-PCT-CUDGEL 8> <CONSTANT WEAPON-CRIT-BONUS-PCT-CUDGEL 35> <CONSTANT WEAPON-POWER-BONUS-HAMMER 1> <CONSTANT WEAPON-MIN-PCT-HAMMER 55> <CONSTANT WEAPON-MAX-PCT-HAMMER 145> <CONSTANT WEAPON-CRIT-PCT-HAMMER 5> <CONSTANT WEAPON-CRIT-BONUS-PCT-HAMMER 100> "Scoring" ;"Score bonus for each strength point above initial" <CONSTANT SCORE-BONUS-PER-STR 100> ;"Score bonus for each defense point above initial" <CONSTANT SCORE-BONUS-PER-DEF 100> ;"Score bonus for each max HP point above initial" <CONSTANT SCORE-BONUS-PER-MAXHP 25> ;"Score bonus for winning" <CONSTANT SCORE-BONUS-WIN 5000>